Muffins You Can't Have

Saturday, August 28, 2010

Muffin Evil 5


It's the end of the world! Again! Well, actually, for the fifth time. I just finished playing through Resident Evil 5 and was unimpressed. It isn't a bad game, but it is predictable, and it has a few minor control issues that really break up the flow of the game.

On the other end of the spectrum from games like Prototype, RE5 puts a large emphasis on the plot. It's a third person shooter, but the shooting part seems sickly and hard to deal with. Overall it's pretty immersive and involving - breaking up certain cutscenes with quicktime events - and it gives an enjoyable gameplay experience. It has some quirks that take getting used to and a treasure gathering objective that allows you to get more money to upgrade and buy new weapons.

There is one big issue that I have with this game, and that's the controls for shooting. You can't move while you aim, no matter what weapon you're using. You have to stand still and hope that you can finish off the enemy before they get to you, otherwise you have to drop your weapon's aim, run away, and set back up again before you can fire. They mashed a rail shooter style aiming system with an action/RPG style game. It doesn't work. The same thing happens when you try and use your knife, which is a good weapon to have, but the issue remains. It breaks the flow of the game and messes up the entire system.

The story behind this game is interesting to say the least, but it's more or less the same story that's replayed throughout the entire series, just edited for area and characters. Just another apocalyptic scenario and you're the ONLY ONE who can save the world... for some reason. Why an elite trained soldier can't do the same job is beyond me. Surprisingly, Umbrella doesn't play that big a part in this game; it's mentioned like, once. Weird. Instead, you have the company Tricell and other bad people, not naming any names. Don't want to ruin their attempt at a story.

Other than the aiming system, the controls are fairly functional. Reaction commands appear every now and again to make things easier and let you get physical with your enemy; not zombies this time, just... some virus infected Africans. Not zombies, just mindless.

Like I said earlier, it didn't impress me. It isn't a bad game at all, it's actually pretty good. But it isn't outstanding and doesn't pop out of the other games of the apocolyptic shooter genre.

>Ryft

1 comment:

  1. I would like to add a bit of counterpoint here, as I have played through the game several times, but only as a co-op game. As a co-op game, this game is beautiful; not a Gears grade masterpiece, but still amazing. AND. You didn't even mention mercenaries mode, which I would contend is fully worth the cost of the game used in and of itself, co-op or singleplayer. Mercenaries mode single player is probably one of the top two or three scariest things I've ever played in a video game, and in co-op it's one of the most entertaining and rewarding game modes I've ever found: better than horde mode in Gears even. So, the game can be far better than your experience states, it's just that individual results may vary.

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