Muffins You Can't Have

Friday, August 13, 2010

Muffincraft


In anticipation of acquiring the new Starcraft game, Starcraft II: Wings of Liberty, I will be reviewing possibly the greatest RTS game to date. That's right, reaching a bit back to pick out the first Starcraft game, without the Brood War expansion. To start out, I will put down all the newer RTS games with the single statement of "You can't live up." That's right, I said it. Starcraft is better, no arguing.

To prove this, you must look at the game dynamics. Each class/unit type has its own abilities, strengths and weaknesses that make it useful in some situations, and helpless in others. These units come in all shapes and sizes and they all blow shit up. Every race that you play as all has the same abilities, more or less, and they each have their limitations. The Zerg have to build on their Creep, the Protoss are required to build within range of their crystal things, and the Terrans... well, they don't have a building limitation, but they have a lot of buildings that the others don't have.

I wasn't able to really follow the story AT ALL, because I'm horribly impatient and it seemed kinda useless anyway. Also, since there are three campaigns, I'll be giving a general overview of them as a whole. The strategy aspect of this game is needed, because if you just steamroll across the map with whatever unit, you'll be left wide open to be killed and raped up the ass with every weakness said unit has. So let's say you get a multitude of units to cut a swath of destruction across the map. Wrong again, for you'll need more supplies and units back at your base to safeguard your factories/unit makers. So you gotta have some sort of plan before you just dive into the fray.

Moving onto the maps. Most of the maps have at least two levels of terrain, and some have water breaking up the land masses, making it necessary to utilize the airlifting capabilites your race has, whatever they are. Overall, the maps are fairly different and intriguing, but I wouldn't be giving them an award.

The reason that Starcraft gets the praise that it does, especially from me, is the difficulty curve, and the way everything just flows together near seamlessly. The troops are able to mix and match for different platoons, and you can add upgrades to the weaker ones to make them more crazy awesome. Each race has a different way of creating buildings and units, and each class differs slightly through the three races as well, making no campaign play out quite the same.

This game has held my attention on a single mission for over an hour, which gives something of an idea on how highly I hold it. I look forward to getting StarCraft 2: Wings of Liberty, despite the fact that they took away local lan play. Fuck you Blizzard.

>Ryft

1 comment:

  1. Yeah, removing LAN play was probably one of the biggest dick moves of the entire gaming industry this year, so, I concur: FUCK YOU BLIZZARD!!

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