We say stuff, and you read it. It's not that difficult. We're not going to give you an instruction manual, you can figure this out. Really. We believe in you. Even if you will only disappoint us.
Tuesday, July 27, 2010
Collisions and Muffins
Saturday, July 24, 2010
Okami and the Celestial Muffin
For this review I will be going over the game "Okami". It was released originally for the PS2, but was later released for the Wii as well. In short, you are the god of the sun, Ameterasu, with the power of the Celestial Brush. You go around the game world - not totally sure where exactly it takes place other than some random place in Japan(of course) - and you have to use the powers given to you by other gods that you rescue for the Celestial Brush to destroy the demon that is trying to destroy the world. Simple, right? Well, as I said earlier, that's the short version. The long version is a lot more complicated and does the game justice.
The game starts with a bit of backstory. Shiranui, a white wolf, and a swordsman named Nagi are locked in an epic battle with Orochi, a demon who is trying to destroy/take over the world, like they always are trying to do but never seem to get that they never will be able to. You work with this little... thing... named Issun, who is an artist. He acts much like the Navi character from the Legend of Zelda games, being all annoying all over your screen. You get this disk on your back that breaks shit and you're told by the guardian of Kamiki Village to go save the world. Wonderful.
So you're off, time to save the world. But wait, you have more help than an annoying tiny artist and a dinner plate on your back. Yes, you are given the tool known as the Celestial Brush; the painting tool of the Japanese gods. You're taught the restoration brush technique and kicked out of the wonderful world of... the tree. So you go about restoring the world and things and fighting off evil with your dinner plate. Every time you beat a big boss, you get a new brush technique. A pretty solid game for all concerned.
But going a bit deeper into it, this entire concept of the Celestial Brush is amazingly intuitive. When you use it, the screen turns into a canvas and you paint the power you want to be invoked, aiding you in ways you wish you could have done in other games that aren't as ass-kicking as this one. You can slice up your enemies, summon a bomb on command, and bring about the sunrise and sunset on command to assist with puzzles or quests that are totally necessary to your big mission. The people you meet aren't totally unlikeable, and your ally is the normal drunk swordsman who thinks he can beat everything but really can't beat anything and carries around a giant wooden sword and thinks that it is some legendary blade... well I guess that isn't really the "normal." But either way, he's annoying and usually drunk and a credit hog. But whatever, you deal with him because the game is worth it.
This isn't the kind of game that has a fantastic storyline, despite it being fairly involving and overall pretty awesome, and it doesn't have the most horrifyingly awesome gameplay. It is simply immersive. The plot is convoluted enough to keep you guessing, and the puzzles and battles are intense enough to keep you hooked, but you simply can't stop playing it. There's such a great blend of story and gameplay and intuitiveness that it just blows away most of the mainstream games.
I give Okami this praise because it's not afraid to show it's true colors right away in the game. It doesn't try to lure you into thinking that it's action and then throw puzzles at you left and right while you're busy trying to fight off hordes of demons. It doesn't pretend to be scary when in reality it couldn't scare a two month old gerbil. It gets right up in your face and says "You have to kill things, then solve puzzles. You need to go on quests, and do whatever the hell you want to get them done, within reason. Have at it." I also give it the recommendation it deserves because it's actually got some creativity poured into it. It isn't like any other game that I've come across, and that's saying something.
>Ryft
Wednesday, July 21, 2010
Moose
Ebola really does have absolutely nothing to do with moose, except that moose are lucky bastards who don't get infected with ebola, and neither do caribou, for those that are interested in caribou and such things.
But, aside from making moose and caribou some of the luckiest mammals on earth, lets go over, briefly, what it is that ebola does...
Ebola will kill you. It's a biosafetly level 4 infectious agent, meaning that you don't handle this stuff without wearing a spacesuit. Literally, a spacesuit, in a negative pressure chamber, and you get scrubbed down with bleach for a good 7 minutes afterward anyway. People don't fuck around when handling ebola, seriously, there may be less safety measures in place around nuclear weapons than around scientists working with ebola. There is a reason for this.
Ebola has had, in past outbreaks, as high as a 90% kill rate, and that's with hospitalization. To put it in perspective, another biosafety level 4 agent, Yellow Fever, is considered a highly lethal virus, and at best it has a 20% kill rate. Yes, that makes ebola, or rather, the entire Fillovirus family, roughly 4 times as deadly as any other infectious biological agents on earth and almost as detrimental to civilization as Kanye West's continued existence.
Now, a 90% kill rate might not be that bad, if it killed you by say, making you enjoy life too much, or by giving you an obsession with eating pancakes; but that's not how ebola rolls. Ebola starts off rather nicely and politely, like a cousin you don't like much but invited over for tea anyway, by giving you a simple headache, maybe a tiny fever and some nausea; at this point you've probably had worse from Taco Bell or pop radio. But then it gets a little rowdy, like a clown you hired for your child's birthday that drank an entire bottle of Mr. Daniels before tearing down all your drapes and pouring kitty litter on the brithday cake, and it starts with the bleeding. For some clarification, ebola causes hemorrhagic fever, hemorrhaging means that you're bleeding profusely, and I don't mean 'knicked yourself shaving' profusely, i mean 'you're bleeding out of orifices you didn't have 10 minutes ago' profusely. But this bleeding doesn't start all at once, it starts in the eyes; your eyes will fill with blood and turn red. And that's just the start of the fun, and by fun, I mean torture, like reading the Twilight series torture.
While you're bleeding, ebola is also dissolving you. It goes for the connective tissue, in your face; you lose the ability to have facial expression after the first few days. After that, hair starts falling out, your fingernails fall off, teeth come out, skin starts sloughing off, and it's not just on the outside that you're losing the bits that hold your body together; this is happening in your digestive system as well. Effectively, it's like when a woman has her period, and the lining of the uterus is sloughed off as menstrual flow, but with your entire digestive system, and it's all vomit and shit and donuts you couldn't digest because you caught ebola.
Oh, and about the bleeding, you're probably wondering why the bleeding doesn't stop. Ebola actually promotes blood coagulation phenomenally well, so well, that all of your bloods clotting factors are used, and used improperly. It makes your blood just clot, everywhere, eventually your entire spleen becomes one big blood clot. But wait, you're not wondering why your blood isn't clotting; because ebola also turns your frontal cortext to goop. Well, goop isn't a very sciency term, but, well, it fits, because you loose your personality, which is what the frontal lobe of your brain is responsible for, along with other trivial things, like conscious decision making.
Ok, so, now you're bleeding out your eyes and assorted orifices which you may or may not have had before you caught the 'bola, you have a fever and a headache, you're vomiting black vomit (oh, yeah, your vomit turns black, and it's not an awesome black vomit that could come from drinking excessive amounts of coffee, it's actually kinda nasty lookin), you have no facial expression, your personality and decision making abilitys are gone, and you're dissolving from the inside out. This all can happen within 10 days, under 7 if the virus is impatient, or if you're just predisposed to being dissolved.
Now, if you're currently not infected with ebola, or at least in the non-dissolving state, you're probably wondering how you catch this little demon particle. It's simple, you touch it, or inhale it, or drink it, well, drinking it wouldn't work, probably, but if someone gives you a glass of ebola, you take it, pour it on their crotch and run like hell. Thing is, we don't really know how it's spread; no one wants to work with it (no sane person at least), and when there is an outbreak, people are mostly concerned with not-dying. There's some evidence that the virus can be airborne, or at least aeresolized; meaning that if you can see someone with ebola, you can probably catch ebola. And it takes less than a dozen virus particles to cause a lethal infection; in soviet russia, you don't catch ebola, ebola catches you.
And another fun things about ebola is that we don't even know where it comes from. It's form somewhere that might in Africa, but maybe not, maybe the Philipines, but maybe not. It could come from a cave under a mountain, but maybe not. We don't even really know what carries the virus (meaning an animal that can support the virus's life cycle without a deadly infection, commonly refered to as the virus's vector), it could be fruitbats, mosquitos, anything, really, anything; if you're in africa, and something bites you, looks at you, sneezes near you, or breathes the air on the same side of the equator as you, it could give you ebola.
Oh, and if you think this shit only lives in africa and kills those poor kids you see on those compassion commercials that you've probably long since stopped giving a damn about because you're American and you care more about Justin Beiber hitting puberty than dying kids in Africa, then you're wrong (and you're a bastard coated bastard topped with a bastard sundae and served on bastard coated porcelain plates to bastard children that never get presents from Santa and eaten with forks forged by bastards). There was an outbreak of ebola in America, and not the outskirts of 'America' that people don't care about like Chicago, or Dallas; this shit went down in Reston Virginia, right by Dulles International Airport. Now, for those exceptionally thick readers out there, having a highly contagious and lethal virus, like ebola, break out in an airport, and international airport, where it could spread uncontained to the whole word, would be a bad thing; like having the soviets win the Cold War grade bad, possibly even worse than listening to Miley Cirus. Fortunately, not much came from this outbreak, and not because uncle Sam kicked ebola in it's virus sized testicles, but because we were the luckiest sons of bitches ever to exist on the planet Earth; we got hit by an ebola virus that didn't cause deadly infection in humans, only monkeys. The odds against this are pretty staggering. I won't bore you all with the bio details that only interest me.
Summarily, ebola sucks; it's like a malevolent combination of the chickenpox, herpes, hiv, tetanus, meningitis, c-dif, communism, alcohol poisoining, pure evil, the twilight series, Ke$ha's 'music', Kanye West's people skills, bad drivers, the E.T. video game for the Atari and the BP oil spill, only it's all contained inside your body ready to destroy everything you know and love, but you don't care, because it already erased your personality.
And you're dissolving.
Ebola could probably take down Chuck Norris.
Tuesday, July 20, 2010
There Will Be Muffins
Sunday, July 18, 2010
Poison Muffin
I Dream of Muffins
Saturday, July 10, 2010
Muffin Minions
Star Ocean: Till the End of Muffins
In this bit, I will be reviewing the longest game I've ever played. Exclusively for the PS2, Star Ocean 3: Till the End of Time is still one of the few games that I have not beaten, but have put over 120 hours of gameplay into. Given, half the time I didn't know what I was doing, so about 50 hours of that is my dicking around without a clue in the world, but it's still a remarkably hefty game.
This is your basic, plot driven, Final Fantasy style game, which comes as little surprise, seeing as how it's developed by Square Enix. In short, you journey around multiple maps plagued with monsters (unless you're in a town), with random encounters in which you have to fight off said monsters, or run away, to survive/progress. However, unlike in the FF series, you can avoid encounters in this game a good deal easier. The levelling up system is a bit different as well, not totally sure it works as well with the game as the whole sphere chart thing with Final Fantasy X, but whatever, it does it's job and it does it well enough. You have the stand in for magic, called Symbology, which holds a hefty role in the entire plot of the game, and is a great help in the battles you fight. Probably my favorite part of the gameplay itself is the battle system. It's based on a real time fight environment, with a menu screen that pauses the game so that you can select an item, symbology invocation, or whatever else you might want from the selection available. It works, more or less, and can still provide a decent challenge unless you grind as horribly as I do in RPG's.
Anyway, gameplay isn't the strongest point of this game, despite it being overall functional and flowing. No, this is a game that you play for the story, and what a story it is. It is years upon years in the future, not completely sure the year. You are the character named Fayt, a college student from Earth who's dad is a brilliant scientist in the field of Symbological genetics. His cousin's name is Sophia, whose parents work with Fayt's dad in his lab. They're on vacation on Hyda IV when it is attacked. You follow Fayt and... well, consistently Fayt, as he tries to get his dad back and, of course, save the universe or something. That doesn't really become clear on the first disk, though, but rather soon into the second disk it does. I'm not going to go much farther because it's a great story and I don't want to ruin it for the ones who would actually play the game.
Back to the gameplay itself. The enemies in SOTET are a brilliant array of well developed monsters and villains, ranging from little mushrooms that hop around and shoot supersonic waves at you that make you go totally loopy, to giant dragons that have the wisdom of a thousand lifetimes and stomp all over your face, to the well oiled battle machines of the various powers of the time that seem to all want to kill/capture you. The battles may seem to play out the same when you first look at them, but they all are unique in their own way. Different strategies and abilities can be utilized to take down each group of enemies as they are encountered and then you'll learn new abilities and have to pick and choose which ones you want based on the character customization interface.
There are eleven total playable characters, each with a unique fighting style and repertoire of abilities (except for Cliff and Mirage, but what can ya do). Each ability can be strung together with others based on the placement and usage of each, and you can pull off massive damage and combos if timed correctly, reducing all who oppose you to tiny shiny pixels that disintegrate away. Combining tactics with your two AI battle partners can come in handy, and utilizing their strengths can work to your benefit.
Each of these characters also have a set of skills for inventing. The most useless and possibly greatest addition to the game that the developers made was the invention system. You can sign other npc inventors to your crew and have them invent items for you, which you receive a profit for every time they file a patent. It also provides a number of sidequests that bring usefulness to items that seem utterly meaningless otherwise, and can give a break to the endless carnage that otherwise ensues.
Overall, SOTET is possibly my favorite game ever made, and if it isn't, it ranks really high up there among them. The story telling is brilliant and well strung together. The battle system and character customization are intuitive and require tact, and the invention system is a quirky, but fun, addition to the game that allows the gathering of money in an unconventional way. For those of you who are RPG fans, I highly recommend getting this game, you will enjoy it despite the mediocre voice acting. For those of you who aren't RPG fans... start on something that doesn't completely tear your life away from you in order to finish it in any reasonable amount of time.
>Ryft
Wednesday, July 7, 2010
Historic Muffins: Moon Nazi Hopscotch

Tuesday, July 6, 2010
Patriot Muffin
Independence Day is perhaps the greatest patriotic film of all time. Why is this, you may ask? This is because of the plot, which I am about to summarize fantastically (so yeah, spoiler alert and all that junk).
America sees these big discs chilling over our cities and says, okay aliens, perhaps we'll see if we can be friends, and then take your technology; but of course the space freaks don't like our hovering light-bright, and decide to level New York, LA, and Washington. Now obviously, this pisses us off a little bit. Will Smith is the first to show how we really feel, giving an American-style Earth greeting. Then the re-incarnation of JFK steps in and says hey, my hair is too awesome for me to die, so let's kill 'em; right after I give the most patriotic speech of all time (yeah, that's right Lincoln..."Four-score and seven years ago"...psssssh, you've got nothing).
So Will and the world's smartest hippie/computer scientist roll up to the mother ship in a fighter we jacked in the 50's and kick alien rear with Windows 3.1 and a nuke. This sub-sequentially screws over all the little ships hovering around our rock, and America decides to be a champ and tell all the other nations: "Hey, fly a fighter-jet into the glowing green thing." (Which, by the way, further proves the theory that the weak point is always the thing to which the bad guys draw the most attention). This causes them to explode, and the world is saved thanks to good old Uncle Sam.
Just remember aliens: We're America, and we'll wreck you :D
> EpicError
Monday, July 5, 2010
The Muffins Have Arrived

So, after giving these albums a thorough listen, I can definitely recommend all three. What's that you say? You want more? You want MOAR?