So, once there was this game called Homeworld; it was a great game: even won game of the year, in like 1998 or something. It was the first truly 3D RTS game out there, and remains one of the few to this day. It's gameplay was innovative (due to the full 3D), it was well balanced, it had an amazing story, and the multiplayer was fun. This is the game that Blendo Games appears to be attempting to channel with their somewhat retro-8-bit inspired turn-based-strategy game Flotilla.
We say stuff, and you read it. It's not that difficult. We're not going to give you an instruction manual, you can figure this out. Really. We believe in you. Even if you will only disappoint us.
Tuesday, June 29, 2010
Turny Muffins
So, once there was this game called Homeworld; it was a great game: even won game of the year, in like 1998 or something. It was the first truly 3D RTS game out there, and remains one of the few to this day. It's gameplay was innovative (due to the full 3D), it was well balanced, it had an amazing story, and the multiplayer was fun. This is the game that Blendo Games appears to be attempting to channel with their somewhat retro-8-bit inspired turn-based-strategy game Flotilla.
Torchmuffin
Torchlight is a game that literally defines the Dungeon Crawling Genre. Seriously, that is all you do in this game, aside from the clusterfuck of killing on each floor to get to the next one.
The game starts off with character selection, giving you the choice to be either the brute force Warrior, the long range specialist Rogue, or the magical, but not very athletic, Alchemist. I personally chose the Alchemist, because he's the one that allows you to break the game later on. No joke, he'll break the game for you.
You meet the merchants and chat it up with the townsfolk that never move, never talk unless talked to, and always say basically the same thing. You can accept a few quests before beginning, and then you get to actually get to the dungeon. It's the same dungeon throughout the entire game, somehow (except for when you go through some crazy portal for a side quest), and you simply go into lower and lower floors as you progress.
Speaking of "beside you", that brings me to your near-ever-present companion, your pet. Your pet is one of the greatest allies you don't have to summon in the game, because for most of your adventure, it's your only ally that you don't have to summon in the game. Not that it does amazing help in battle, or will find all the best treasure for you, but it does have an extra full inventory and can take items to the shop for you while you continue to roam around underground (somehow avoiding all the monsters that respawn whenever you leave a floor). This bugged me a little, seeing as how the merchants in town don't seem to speak animal, so how would they know what the beast is trying to say to sell the items to them, unless your character sets a type of pact up with them before hand, which seems a bit unlikely seeing as how he never talks. Everyone who speaks to you just seems to understand the unblinking stare of your character as well as any respectable (coughcough) character in the Legend of Zelda understands Link.
All in all, I found that this game was totally worth the money that I paid to get it. It's available on Steam, and I'd recommend buying it. Though repetitive, it is thoroughly entertaining to play and can whittle down the hours of your free time like most games can.
>Ryft
Sunday, June 27, 2010
FACEMUFFINS!
Saturday, June 26, 2010
In Expectation of New Muffins!

In anticipation of what should be a spectacular week for music, I figured I'd give you fine folks three for the price of one! This Tuesday, we have a sophomore release from punk-rock outfit Children 18:3, a third effort from metal maestros Parkway Drive, and a whopping fifth full-length from Solid State Records veterans Haste the Day. So, I'm going to give you guys a little look back on the last releases from each of these bands!
Wednesday, June 23, 2010
Walking Like a Muffin
The Sound of Muffin
I began listening to soundtracks when I realized I seem incapable of reading while another human being is making language with their complain-holes...musical or otherwise. This quickly frustrated me, as reading (especially textbooks...oh, how I want to burn each of their pages slowly, savoring each word blackening into carbon residue) is boring...really boring. This is when I invested in the Iron Man movie soundtrack. Admittedly I found this particular track didn't quite fit the reading style, feeling more like a rock album than anything else, but it was a step in the right direction and enough to get me hooked on lyric-less music.
Tuesday, June 22, 2010
Muffinwalking
Sunday, June 20, 2010
You've Got a Friend in Muffin
Tuesday, June 15, 2010
Massive Muffins
Even In The Darkest Muffin
Monday, June 14, 2010
The Muffinless Rise
I'd like to start this review by commanding all of you to go buy this album. Right now.
Sacred Muffins
"Here, wander around a bit...the game." Sums up Sacred 2: Fallen Angel, or at least the first few hours. We feel it's difficult to review a game we've only played for a smidge, but really, if it takes that long to get enjoyment out of something, you may as well spend your time brewing and aging your own wine; only instead of letting it sit in a cellar for a few years, you watch it. You sit there, and you watch it instead of going out and enjoying life; which is tantamount to playing Sacred 2.
The main issue we faced was simple: We didn't know what in the Bowser's trousers was going on, or what we were supposed to be accomplishing. The only semblance of a story we came across was a bad 90's era action scene, and a brief parting moment with our "teacher", who had us shank a fellow student. This was followed by nothing...and we mean NOTHING...but faffing about. Sure, we ran into several other creatures...and killed most of them while our characters made remarks about their need to pick up lotion in the next town, or how they hoped the criminal scum we were decapitating "didn't smell.". But this wouldn't have been so bad had we had a destination, or a reason to be killing the poor foul beasts; but no, the game world is simply so aggressive that no child would ever be capable of walking outside the family milk farm without being mugged by five passing turtle monsters. Now, we weren't completely without a sense of direction. There was a nice little blue arrow on our compass. He taunted us. He led us into a myriad of waist-high trolls and giant rats. Interestingly enough, all the efforts of these trolls, rats, and angry turtles was all for naught; as we were playing co-op...which in the universe of Sacred 2, apparently means dying is a mere inconvenience on the same level as running out of milk. Except even this game could make running out of milk more difficult than getting Tom Cruise to appear his actual height. The inventory and leveling systems are needlessly complex; the management systems were so unintuitive they could only have been designed more poorly by someone from the 1960's who had never seen what a computer menu should look like. Also, on the topic of visuals... the game was shiny, if you can tolerate 5-10 FPS shiny. In fact, the only thing we enjoyed were the rag-doll corpses.
While there are SEVERAL other things we could gripe about (controls, combat system, the HUD, the camera, the portrayal of woman as seen through the eyes of a pubescent D&D player), we simply have to thank GameStop that they will buy the used game back. We were looking for a worthy successor to the amazing co-op console awesomeness that was Baldur's Gate: Dark Alliance...and this game failed us spectacularly. Perhaps if our attention spans were days long, and we didn't demand instant gratification, it may have been tolerable...but they're not, and we do...so therefore it deserves to be taken back to whence it came...that lonely, lonely shelf on the GameStop wall where we hope it stays until the end of time...or until the oil spill reaches it.
>PopeVader
>EpicError